💡Need to extract sprites for Scratch or game development? Our AI-powered tool automatically detects sprites from sheets, calculates bounding boxes, and exports them as ready-to-use transparent PNGs. 🚀 Ideal for educators, students, and indie game developers. Supports files up to 10MB.
Drag and drop your sprite sheet image file
Tool automatically identifies individual sprites
Fine-tune bounding boxes if needed
Download as individual PNGs or ZIP archive
AI-powered recognition capabilities:
| Feature | Support | Notes |
|---|---|---|
| Auto-detection | ✅ Yes | Handles most sprite arrangements |
| Grid-based | ✅ Yes | For uniform sprite sheets |
| Free-form | ✅ Yes | For organic sprite placement |
| Transparency | ✅ Yes | Preserves alpha channels |
Processing speed benchmarks:
| Sprite Count | Processing Time |
|---|---|
| 1 0 sprites | ⚡ <2s |
| 5 0 sprites | ⚡ <5s |
| 1 00 sprites | ⏳ <10s |
| 5 00+ sprites | ⏳ Use desktop tools |
Recommended settings for Scratch:
| Parameter | Recommended Value |
|---|---|
| Max size | 4 80x360 pixels |
| Grid size | 3 2x32 or 64x64 |
| Frame count | 1 0-15 per animation |
| Naming | sequential (e.g., walk_1, walk_2) |
Sprite extraction via terminal:
🔤Extract with ImageMagick
convert spritesheet.png -crop 64x64 +repage sprite_%02d.pngFor uniform grid spritesheets
📦Package into ZIP
zip sprites.zip sprite_*.pngCreate downloadable archive
🔌PowerShell extraction
magick convert spritesheet.png -crop 64x64 +repage sprite_%%02d.pngUsing ImageMagick for Windows
// Unity sprite import settings
[SerializeField] private Sprite[] characterFrames;// Godot animated sprite setup
$AnimatedSprite.frames = load("res://animations.tres")// Scratch animation script
when green flag clicked
next costume
wait 0.1 secondsName sprites consistently (e.g., 'hero_run_01.png', 'hero_run_02.png') for easy animation sequencing
For platformers, add 2px padding around sprites to prevent edge artifacts during movement
In classrooms, have students design sprite sheets on paper first before digitizing them